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Criminal Psychologist

Actives:

Unskilled Attack (-1 Wanted Level) - Select a node, white or green. Leaves a log.

Background Search - Check a target operative's background. You'll be given a random skill that they have.

Insanity (1 night cooldown) - Select two target operatives. The first operative will go insane and attempt to disorganized murder the second operative. Visit and occupy them.

Throw Under the Bus (2 charges) - Select a target operative. All skills used on you will be used on the target operative.

Plea Deal (2 charges) - Select a target operative. If they are a Hacker, give them a plea deal, converting them into a Fed Mole.

All in (1 charge) - Turn into a Jail Warden. Can only be done if there are no Fed on the Field roles.

Passives:

Leading Fed - You are a converting Fed.

Turncoats - You are allowed to have Initiators, Specialists, and Operators.