Interlopers have a specific win condition. The win condition follows the chosen leader's role.
Each Interloper has a set of actions they can do.
Interlopers get access to a set of operatives. The Interloper can control those operatives.
Interlopers do not know the whole node topology. They only know node health.
Interlopers must figure out each operative's role using their action space.
Interlopers don't care about the status of the Hackers or Feds unless that is part of their win condition. They simply must finish their objective.
Many actions can increase or decrease wanted level. Your operatives will slowly be more or less wanted. If your wanted level is too high, an operative will be killed. This operative can be chosen. If all operatives die before your objective is finished, you lose.
Actives and passives that deceive or compromise will be labelled by how Wanted Level is changed, with Wanted Level total HP as 5 HP.